March 2009
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The Google App Engine Advantage

March 20th, 2009 by Daniel

Agon uses the Google App Engine for data storage. We believe this is a huge advantage over other server setups. Why? Let’s list some of the advantages: Scales perfectly with demand – even when your game hits the top 25! 100,000s of servers around the globe means great reliability and high performance – no matter [...]

At iGames Summit 2009

March 19th, 2009 by Daniel

I am at the iGames Summit 2009. If you read this I probably already handed you a flyer for Agon, but feel free to find me anyways if you want a demo. I will also be at GDC Mobile handing out flyers and demoing our great system. If you would like to set up a [...]

T-3: If You’re going to San Francisco

March 16th, 2009 by Daniel

We are 3 days away from public disclosure and we are (almost) ready to go. We are working hard at integrating the recently announced Facebook Connect for iPhone into Agon, while wrapping up the rest as well. Crunch time!

T-14: Busy

March 5th, 2009 by Daniel

We’re very busy getting Agon ready for launch. All the basic functionality is in place and we are continuously improving the UI, memory footprint and performance in general. The global high scores are now streamed more efficiently from the servers, which makes the user experience more fluid and pleasant. The UI flow for (first time) [...]

T-15: Hello world!

March 4th, 2009 by Daniel

Welcome to the Agon development blog. The site is online as of today, but still Agon remains unannounced. This is all very exciting!