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	<title>Comments for AGON Developer Site : The Social Platform for iPhone Games</title>
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		<title>Comment on Cloud Storage, Multiple Profiles and Full Unity Support by Weekly Digest for May 2nd — Hello. My name is Václav Vančura.</title>
		<link>http://developer.agon-online.com/2009/10/16/cloud-storage-multiple-profiles-and-full-unity-support/comment-page-1/#comment-4651</link>
		<dc:creator>Weekly Digest for May 2nd — Hello. My name is Václav Vančura.</dc:creator>
		<pubDate>Sun, 02 May 2010 17:32:46 +0000</pubDate>
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		<description>[...] Cloud Storage, Multiple Profiles and Full Unity Support (AGON Developer Site : The Social Platform f... [...]</description>
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		<title>Comment on Cloud Storage, Multiple Profiles and Full Unity Support by Unity 3D Connecting with the outside and Social Gaming Platforms</title>
		<link>http://developer.agon-online.com/2009/10/16/cloud-storage-multiple-profiles-and-full-unity-support/comment-page-1/#comment-4523</link>
		<dc:creator>Unity 3D Connecting with the outside and Social Gaming Platforms</dc:creator>
		<pubDate>Wed, 21 Apr 2010 23:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://developer.agon-online.com/?p=551#comment-4523</guid>
		<description>[...] Agon  [...]</description>
		<content:encoded><![CDATA[<p>[...] Agon  [...]</p>
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		<title>Comment on Cloud Storage, Multiple Profiles and Full Unity Support by Tony Boutwell</title>
		<link>http://developer.agon-online.com/2009/10/16/cloud-storage-multiple-profiles-and-full-unity-support/comment-page-1/#comment-4388</link>
		<dc:creator>Tony Boutwell</dc:creator>
		<pubDate>Tue, 06 Apr 2010 21:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://developer.agon-online.com/?p=551#comment-4388</guid>
		<description>How is the agon software free? It states on the website its free for developers and gamers? How does the company actually make money?</description>
		<content:encoded><![CDATA[<p>How is the agon software free? It states on the website its free for developers and gamers? How does the company actually make money?</p>
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		<title>Comment on Cloud Storage, Multiple Profiles and Full Unity Support by Connecting Unity 3D With the outside</title>
		<link>http://developer.agon-online.com/2009/10/16/cloud-storage-multiple-profiles-and-full-unity-support/comment-page-1/#comment-4327</link>
		<dc:creator>Connecting Unity 3D With the outside</dc:creator>
		<pubDate>Tue, 30 Mar 2010 01:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://developer.agon-online.com/?p=551#comment-4327</guid>
		<description>[...] Agon  [...]</description>
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		<title>Comment on At iGames Summit 2009 by ian</title>
		<link>http://developer.agon-online.com/2009/03/19/at-igames-summit-2009/comment-page-1/#comment-16</link>
		<dc:creator>ian</dc:creator>
		<pubDate>Wed, 29 Apr 2009 21:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://developer.agon-online.com/?p=157#comment-16</guid>
		<description>With the kind of data you are gathering you could be the first to generate a meaningful social aware index for AppStore at first.... the rest of the world later :-)</description>
		<content:encoded><![CDATA[<p>With the kind of data you are gathering you could be the first to generate a meaningful social aware index for AppStore at first&#8230;. the rest of the world later <img src='http://developer.agon-online.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on The Google App Engine Advantage by Morten Nielsen</title>
		<link>http://developer.agon-online.com/2009/03/20/the-google-app-engine-advantage/comment-page-1/#comment-6</link>
		<dc:creator>Morten Nielsen</dc:creator>
		<pubDate>Sun, 19 Apr 2009 09:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://developer.agon-online.com/?p=187#comment-6</guid>
		<description>GAE is indeed OK. It has thus far proved a perfect match for AGON Online and saves us from worrying about hardware infrastructure, inter-server and inter-process communication. Clearly there are tools to solve these problems &quot;manually&quot; but our focus is to create the best social gaming platform for handheld devices.

It is correct that GAE is not free when you start generating a lot of traffic, which we hope AGON Online will do very soon. Paying for the GAE quotas are part of our business plan.

Authentication is done using industry standards. AGON Online users are not required to have a Google Account. Developers using the AGON Online SDK are required to have a Google Account for registering and managing their applications’ AGON Online settings. I am sure Google takes great care of keeping the credentials of Google Accounts safe.

We are aware that the SSL request quotas are lower than normal unencrypted requests, but this will not be a problem for AGON Online, since SSL is not used a lot. I, for obvious reasons, cannot tell you exactly how we are going to prevent cheating on the blog, but I will say that SSL is not part of the mechanism.

If you would like more concrete details about your specific questions you are welcome to send an email to developer@agon-online.com.</description>
		<content:encoded><![CDATA[<p>GAE is indeed OK. It has thus far proved a perfect match for AGON Online and saves us from worrying about hardware infrastructure, inter-server and inter-process communication. Clearly there are tools to solve these problems &#8220;manually&#8221; but our focus is to create the best social gaming platform for handheld devices.</p>
<p>It is correct that GAE is not free when you start generating a lot of traffic, which we hope AGON Online will do very soon. Paying for the GAE quotas are part of our business plan.</p>
<p>Authentication is done using industry standards. AGON Online users are not required to have a Google Account. Developers using the AGON Online SDK are required to have a Google Account for registering and managing their applications’ AGON Online settings. I am sure Google takes great care of keeping the credentials of Google Accounts safe.</p>
<p>We are aware that the SSL request quotas are lower than normal unencrypted requests, but this will not be a problem for AGON Online, since SSL is not used a lot. I, for obvious reasons, cannot tell you exactly how we are going to prevent cheating on the blog, but I will say that SSL is not part of the mechanism.</p>
<p>If you would like more concrete details about your specific questions you are welcome to send an email to <a href="mailto:developer@agon-online.com">developer@agon-online.com</a>.</p>
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		<title>Comment on Video Preview: Leaderboards by Morten Lund</title>
		<link>http://developer.agon-online.com/2009/04/15/video-preview-leaderboards/comment-page-1/#comment-4</link>
		<dc:creator>Morten Lund</dc:creator>
		<pubDate>Sun, 19 Apr 2009 05:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://developer.agon-online.com/?p=195#comment-4</guid>
		<description>This could be VERY BIG - if you manange to get the game producers to wrap it around theyr properties. KEEP ROCKING.</description>
		<content:encoded><![CDATA[<p>This could be VERY BIG &#8211; if you manange to get the game producers to wrap it around theyr properties. KEEP ROCKING.</p>
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		<title>Comment on The Google App Engine Advantage by Brian</title>
		<link>http://developer.agon-online.com/2009/03/20/the-google-app-engine-advantage/comment-page-1/#comment-3</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Fri, 17 Apr 2009 17:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://developer.agon-online.com/?p=187#comment-3</guid>
		<description>GAE is OK.  If you are providing a free service, how do you plan to pay for GAE quota overages?  GAE quotas are NOT scalable if you plan on paying nothing for the GAE service.  

How are you handling authentication?  Do your users require Google Accounts?  Do your developers require them?  If so, how are you planning on keeping credentials secure?  

How are you planning on encrypting traffic since SSL quotas for GAE are low.  How are you otherwise going to prevent cheating?</description>
		<content:encoded><![CDATA[<p>GAE is OK.  If you are providing a free service, how do you plan to pay for GAE quota overages?  GAE quotas are NOT scalable if you plan on paying nothing for the GAE service.  </p>
<p>How are you handling authentication?  Do your users require Google Accounts?  Do your developers require them?  If so, how are you planning on keeping credentials secure?  </p>
<p>How are you planning on encrypting traffic since SSL quotas for GAE are low.  How are you otherwise going to prevent cheating?</p>
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		<title>Comment on Video Preview: Leaderboards by Agon præsentation til næste NSCoder Night at Copenhagen Cocoa</title>
		<link>http://developer.agon-online.com/2009/04/15/video-preview-leaderboards/comment-page-1/#comment-2</link>
		<dc:creator>Agon præsentation til næste NSCoder Night at Copenhagen Cocoa</dc:creator>
		<pubDate>Thu, 16 Apr 2009 11:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://developer.agon-online.com/?p=195#comment-2</guid>
		<description>[...] Sneak Peak        &#171; NSCoder Night d. 29 Aril kl 19:00 [...]</description>
		<content:encoded><![CDATA[<p>[...] Sneak Peak        &laquo; NSCoder Night d. 29 Aril kl 19:00 [...]</p>
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